Override - PC Engine (1990)
Developed by Sting
Published by Data East
While developer Sting is probably best known for their excellent Dept. Heaven series consisting of titles like Riviera, Yggdra Union, and Knights in the Nightmare, back in 1990 they developed a shooter for the PC Engine titled Override. They also later went on to self publish the title on the Sharp X68000 home computer renamed Last Batallion.
The game consists of six stages which loop after the credits upon clearing the game. The player ship's main weapon can be upgraded by collecting the "P" icons littered generously throughout the stages. There are also several secondary weapons which can be picked up and subsequently powered up by collecting the corresponding weapon's icon multiple times. Your third and most effective (overpowered) weapon is your charge shot that charges automatically when you hold your fire for long enough. Once charged your ship will unleash a screen clearing onslaught when makes short work of regular enemies and bosses alike.While this weapon is very powerful, it's probably best to be careful with the timing of it throughout the busier sections of a stage.
Adding to the forgiving nature of the game the player can take three hits before losing a life on the next hit and extends are earned every 70,000 points allowing the player to build up many extends by the time they reach the last level. There are also a few "E" energy pickups that will restore one block of health to your ship should you take a hit or two throughout a stage.
I took this pic right after clearing the first loop. |
My final score after reaching stage 2-4. |
This title provides some good fun and does a good job of making the player feel like a badass even though it does lack in challenge. While I only cleared one loop of the game as of now, with a small amount
of practice I'm confident that I could clear multiple loops given the
generous extend system. When I return to this title in the future to attempt multiple loops I will update this post with the new score/screenshot.