Gradius - PS4/Arcade (Arcade Archives)
Developed by Konami
Published by Konami and Hamster
Well, I have finally decided to resurrect the blog. In May of 2024 I managed to get a 1-All in Gradius on the game's 39th anniversary and had first thought about writing this post then. Now that it's been well over a year since the clear and Gradius is now over 40 years old, I've finally got around to writing the post.
Gradius is a side scrolling horizontal STG developed by Konami for arcades in 1985. The player controls the Vic Viper across 7 stages in order to defeat the Bacterian Empire. Each stage also has it's own unique challenges, such as dodging the iconic Moai heads and enduring frantic rushes of enemies storming the player prior to an end stage boss.
The gameplay features that stand out for me are the power up system and the Options system. When defeating enemies, power up pick ups appear that allow you to select from a menu of various power ups that improve your ship and give you a fighting chance. Some of these include Speed Up, which increases your ship's movement speed, Missiles for attacking ground units, and most importantly, Options. Options float around your ship carrying extra firepower. These can be maneuvered around your ship to offer critical defense and offense, especially when navigating tight areas that are littered with enemies. These were notably critical for me during the Moai head stage. However, they are extremely useful throughout the game's entirety. Additionally, power ups such as Lasers and Shields were also quite useful throughout the game.
While the player is free to load up on fire power and options, there is a trade off in the form of a Rank system. Stacking options on your ship and surviving for longer periods increases difficulty as you complete more stages. This leads to enemies firing more projectiles toward you at faster speeds. However, in my experience, the added firepower and defensive ability is worth the increased difficulty (at least in the first loop).
One thing I was concerned about before diving into Gradius was the difficulty in recovering when you get hit: the infamous "Gradius Syndrome". Upon losing a ship, you also lose all power ups that you had previously collected. This forces you to start from scratch in collecting power ups while facing comparatively heavy fire from enemies. However, I have found in my particular trouble spots that recovery strategies could be devised. Recovery is definitely not impossible in my experience. In my 1-All run I had to perform a couple of recoveries including one right at the end of the game in which some intense, almost bullet hell-like dodging was required. I ended up making it to 2-1 with a final score of 346800.
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| My score upon clearing the game. |
Now that M2 has recently released the Gradius Origins Collection complete with M2 ShotTriggers goodies and the all new Salamander III, I feel like there is no better time to jump back into the series than now. I am certainly looking forward to exploring this series more through in the coming weeks and months.















